When imported to Godot using the FBX importer the model didn't have any colors. Can you make these in Godot friendly format?
TenToes
Recent community posts
What an impressive demo! This shows much promise.
Some minor notes.
It would be nice if objectives were marked completed in Notes when done.
Also, how was I supposed to know which way to take to complete the save the General objective? I chose the path that went to the villain and missed on that side objective.
A dedicated healing button would be nice.
There is no reason to highlight non-interactable items in the HUD like keyboards etc. It just clutters the view and makes it harder to see what you actually can interact with.
Works with Godot 4.2?
Edit: 4.2 gives this error: res://Scripts/Player.gd:9 - Parse Error: Unexpected "Identifier" in class body.
for:
onready var PlayerSprite = $Sprite #path to the player's sprite
onready var Anim = $AnimationPlayer #path to animation player
onready var RightRaycast = $RightRaycast #path to the right raycast
onready var LeftRaycast = $LeftRaycast #path to the left raycast
I realized I was actually subscibed to your Youtube and you show your Tiled workflow there! I need to watch that video. Though I'm also interested in learning to use this for making maps: https://led.itch.io/tilesetter
The tiles look great, I'm gonna use them for a small Zelda-like demo game :)